European Theater
By early 2138, the world's six factions were heavily fortified, ready to battle over the world's remaining land and resources. Expecting an invasion by the PAC into the agriculture-rich plains of Northern Africa, the European Federation concentrated its resources along the Mediterranean, ready to assist the Union of African States. A foray by two PAC battalions into Egypt seemed to confirm their suspicions, but the attacks were merely decoys, meant to distract the world from the PAC's primary objective, to destroy the military might of the EU's premiere units still located in Europe.
Belgrade Game Mode: Conquest (16, 32 Players) Description: In February 2140, the PACs X and II Command Divisions swept through Serbia and trapped the EU 9th Armored Corps
in the heart of Belgrade. A massive ice wall blocking its retreat, the EU force, inspired by General Emil Nikoli?, staged a tenacious
resistance. In March, the PACs Northern Command Group arrived through recently annexed Bulgaria. Led by a swift, V-shaped formation
of T-39 Bogatyr battle walkers, the bolstered PAC forces burst through the EUs eastern flank and forced their surrender. With control
of Eastern Europe, the PAC turned its sights to the EUs central command in Berlin.
Cerbere Landing
Game Mode: Conquest (16, 32 Players) Description: By 2142, Cerbere Landing was the last EU stronghold on the
European continent. The port served as the chief defensive hub for the EUs
Northern Mediterranean operations. Tasked with seizing the harbor, PAC General
Yuri Vladomirovic used commando units equipped with the new IT-33 Optical
Camouflage to infiltrate the city. Once inside they sabotaged the defenses,
allowing the General to land his forces in the main harbor. There they faced the
Hell Brigade, the EUs premiere infantry unit, assigned to defend the city. The
ensuing violence would establish Cerbere Landing as the most fierce and costly
battle of the Cold War.
Game Mode: Conquest (16, 32
Players) Description: On July 10th, 2140, as part of Operation Thunder, fifteen
squadrons of PAC gunships
wrested control of the skies
above eastern Germany. The
victory allowed PAC Titans to
airdrop entire regiments of the
Northern Command Group behind
the EUs Brandenburg Line.
Surrounded, the EU Expeditionary
Force quickly capitulated. The
path to Berlin was cleared. On
August 15th, the PAC waged an
all-out offensive on the city.
After two months of intense
fighting, Berlin fell. The
remaining EU forces retreated to
France where they would make a
last stand before evacuating to
Africa.
Game Mode: Conquest (16, 32, 64 Players) Conquest Description: The Cold War began in October 2139 with coordinated
PAC invasions from the Persian Gulf to the Baltic Sea. In November, as part of
Operation Canute, three battalions led by General Arkadi Petrov entered Minsk, a
key EU command center in Northern Europe. The EU's Krieg Panzer 2nd Regiment
fiercely defended the city for over four months until the PAC's elite Central
Command Group broke through their southern flank, forcing them to withdraw. The
Battle of Minsk featured the first frontline use of the militarized Titan,
forever altering the character of modern warfare.
Game Mode: Titan (48 Players)
Titan Description: The Battle of Minsk featured the first employment of
the militarized Titan in combat operations, changing the nature of modern
warfare forever. Because of the Titans unmatched effectiveness as both a
transport and assault medium, its destruction became a crucial component of
military strategy. At Minsk alone, six full-scale Titans were destroyed within
the first week of combat.