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Battlefield
2142 Patch History
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Battlefield 2142 patch history
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Patch 1.50
Features
Added community maps, Wake Island 2142 and Operation Shingle
Added the ability to use widescreen resolutions.
Added No Vehicles mode.
Added Conquest Assault mode.
Changed the volume control for the Commander Voice Over on request of the esports community.
Changes made to pod steering mechanism to improve control while limiting pod surfing.
Fixes
Fixed the loading issue caused by corrupt Radial.cdb file
Various changes made to prevent cheating.
Wake Island 2142
Narrowed down the land bridge
Fixed FAVs not spawning more than twice
Add wrecked gunship to titan deck
Shorten FAV spawn time
Add FAV to Beach
Add crates to top of dock
Create path from Village to other side of island
Add anti tank gun to Village
Add anti air gun to Beach
Add additional blockades against mech movement at entrance to dock
Get rid of Island flagpole
Add crate next to antenna at main base to help people jump up on it
Fix small bug with beached ship at Beach
Add trees back to small island
Reduce the respawn time of EU gunship 30 -> 20
Increased docked titan pod velocity 38 -> 41
Move AA gun at main base
Crates/barrels on Titan deck
Reduce FAV spawn delay
Move PAC assets to island tips
FAV spawn at main base - cars start rolling forwards
At Office and Checkpoint, the antitank can kill the titan AA gun
Put tank barriers in front of dock entrance
Bring consoles on docked titan back to normal strength
Indestructible PAC titan
Limit PAC to only one gunship
Increase docked titan pod launch velocity 35 -> 38
Add ladder on other side of dock
Turn EU gunship 180 degrees
Add spawnpoints on top of dock to Dock CP
Increase the time it takes to capture Core flag
Moved PAC titan back
Replace stairs up to dock with ladder
Fix docked titan pods launching backwards
Reduce the respawn time of EU gunship 80 -> 30
Operation Shingle
Added no vehichles mode.
Added assault lines mode.
Preview Map updated to reflect proper Team positioning
Tickets have been reversed. Attacking team now has extra 30 tickets.
Columns/Command Center/Refugee Camp flags cannot be capped from a level below their locations.
Battle Walkers no longer do the MOONWALK on spawn
minculldistance has been removed
Patch 1.40
Features
Added a new map
Highway Tampa.
Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved
until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved.
Titans will now spawn up to two gunships per side
Squad Leaders no longer have to resupply to re-equip destroyed drones CHANGES
Exploit Fix: hardcoded the time limits of Orbital and EMP strikes.
RDX Shotgun now detonates RDX, Motion Mines, AP Mines with minimum of 2 rounds.
Ported EU Assault Rifle changes to the Best Buy unlock as well.
Fixed LMG Left/Right Recoil
Revised EU Assault Rifle Recoil
Increased Clark rate of fire to match Herzog
Fixed PAC shotgun attachment recoil to match other Herzogs
Further adjustment to Squad Leader drones to prevent them accidentally killing the Squad Leader when deployed
Further fix to prevent "pod surfing". Note that some pod movement will still be possible and is an intended gameplay
mechanic to allow the player to have some small choice of landing site and to access rooftops
Smoke from the CM3-N Radar Grenade deploys more quickly. The Radar range has been slightly increased and endures for the duration of the smoke effect.
The CM3-N Radar Grenade may now be resupplied.
The screening effectiveness of all smoke grenades has been significantly improved.
Adjusted Talon heat source position to improve Gunship missile balance.
Beta Feedback: Fixed the placement of an AA gun on Highway Tampa
Beta Feedback: Improved the visuals of the swimming pool on Highway Tampa
Patch 1.25
Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast
radius of the APM has also been decreased.
Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players mini-map has been fixed.
Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
Moding addition: Editing for Physics. AirDensityZeroAtHeight has been added.
Moding addition: The command object.listObjectsofTemplate has been re-added to the rcon_invoke command list.
Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to
be maintained in order to seek targets.
Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the
missile behavior when fired at ground targets is unchanged
Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships spaces of safety around the maps.
Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This
has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind
fences will be more difficult to hit at medium-long ranges due to this change
Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range
for the sentry has also been slightly reduced.
Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed
Patch 1.20
Bug Fixes
Czech Republic flag is corrected
Limited consol editing of controlmap
Corrected stats for PK-74 AR-rocket in BFHQ
Fixed PDS-1 sonar system interference with UAV
Heal and repair points awarded after a 50% heal/repair instead of 100%
Increased security for EA account login
Fixed tracking of hours with the medic hub in BFHQ
Fixed server crash involving Coop mode
Fixed Squad leader drone exploit
Fixed Rorsch Mk-S8 crosshair misalignment
Out of bounds now kill immediately instead of doing gradual damage over 15 seconds
Added server side option to disallow titan movement
Optimized rendering of Titans
Fixed exploit using the reactor core door
Correct message is now shown when trying to join a full server
Patch 1.10
Bug Fixes
Remove ability to
resupply all unlimited
ammo objects
No longer able to use
Sentry Gun pushing
player into Titan Crate
collision
No longer able to use
RDX DemoPaks drop
through first section of
the 3rd and 4th upper
hallways of both Titans
Away Bonus is now used
when calculating in-game
promotions
Improved communication
with GameSpy Database
EU Duty Ribbon/PAC Duty
Ribbon awarded correctly
when all criteria are
fulfilled
"Commander score" statistic no longer
resets to zero
Enabled tabbing to
password field when
using a dedicated server
News Tickers Speed time
to display increased
When scrolling through
the list in Multiplayer
you no longer move both
at the same time as the
server info
EMP effect on Gunships
reduced from 4 to 3
seconds allows the
gunship to recover when
throttled up at medium
altitude
SL drone: Tweaked the
acceleration on the left
right aiming for the bot.
It now acquires targets
properly
Adjusted pistols:
Increased ROF Clamp
values, slightly reduced
damage fall off over
range
Adjusted up the damage
of the HMG rounds to
counter its lower RPM
Adjusted and/or
increased entry radius
points for all vehicles
Removed unused
RangeFinder setting from
EU Walker, Titan Guns to
fix the APC/Railgun/FAV
draw out bug
Fix for latency and TV
guided missiles (lowered
the acceleration on the
missile and fixed firing
lag)
Fixed active camouflage
to no longer offset
image
Changed default server
port to 17567
Update to most current
PunkBuster client files
Patch 1.06
Bug Fixes
Fixed crash to desktop
on end of round in Titan
mode.
Patch 1.05
Issue Fixes
Fixed Ground Defense
kills to properly count
towards the Ground Base
Defense Ribbon
Fixed an exploit with
using the Air Transport
to gain points at an
unnatural rate
Fixed a issue that
caused scores and ranks
to be improperly
displayed in the front
end
The Silver Titan
Destruction Badge will
now be properly awarded
when the core is
destroyed
The PAC Duty Ribbon will
no longer be awarded
randomly when a player
enters a server
Single player End of
Round screen will now
display round stats
properly
Enemy Squad Leader Spawn
Beacon is now visible on
the 3d-map
Crouch may now be bound
to the same key for both
common use and land
vehicles (Battlewalkers)
Fixed an issue which
allowed the Titan guns
to be re-supplied for
points
Players may no longer
repeatedly spam a squad
leader with requests to
join a locked squad
Accept and Reject
prompts will no longer
be displayed in the
debug console
Titan Survival pin will
now be correctly
rewarded to players who
safely escape a titan
after the core is
destroyed
Fixed the issue that
prevented players from
reviving team mates in a
moving Titan
Fixed an exploit that
allows players to use
tanks to enter building
geometry
Players may now play
single player offline
mode when EA master
servers are down
Fixed issues with Battle
Recorder Playback and
Camera control
Fixed the issue that
caused missile silos to
appear in the wrong
locations on players HUDs.
Fixed the issue that
caused the Squad Leader
Spawn Beacon to not be
usable after map and
round rotations.
Added the proper game
information to the
Swedish install for when
a mutiny occurs against
the commander
2142 will no longer show
up as Battlefield 2 in
the Windows Firewall
Exception List
Altered some player
collision inside the
Titan. This should
improve many of the
Player / Titan
interactions
Adjusted the Deviation
per bullet on the
Assault Rifles. This
will allow the AR
weapons to be more
effective in medium to
short range fire fights.
Titans will stop moving
once the Titan shield go
down
Battlefield 2142 will
now close after a player
selects OK in the
patch prompt.
Added additional support
during map load to
prevent EA Master Server
disconnects during map
load times
Client Version is now
displayed at the Login
Screen
Patch 1.01
Bug Fixes
- Fixed Client Side
Crash on Titan Mode.
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